Sound in Interaction: Sound Art, Sound Architecture and Sound Design, 15 credits, 2020

This course will provide a broad perspective on the field of Sound Studies, with a special emphasis on Sound Art, Sonic Architecture and Design, together with interaction. We will consider a range of relevant theories, methods, tools and examples, with each participant being invited to explore this field through a combination of lectures, listening sessions, in situ experiments and workshops.  

Course participants will develop their skills via the realisation of a collective environment, to be exhibited at the end of the course (practice-based learning). Within this collective frame, each contributor will have the opportunity to explore their own tools and ideas, through interaction with an open sensorial environment.

Course leader: Ricardo Atienza, Robin McGinley

Contributors: Niklas Billström, Monica Sand, Leif Jordansson, Cara Tolmie, Martin Ljungdahl, Josefin Lindebrink, Philip Arnold

Target group:
Artists, architects, interior designers, music/sound designers or persons with equivalent professional experience. No particular previous knowledge in sound is required to take part in the course 

Intended learning outcomes:
After completing the course, the student should be able to:
-Explore and discuss relevant interactive sound projects in the fields of Art, Architecture, Design and Research.
- Describe sound: an overview of the main sonic concepts, methods, and strategies.
-Explain essentials about sound generation, recording, editing, composing and processing,
-Work in the main editing and generative sound tools (software / hardware) with special attention to the free sound software domain,
- Work with real-time and interactive processes, Sonic flow generation and manipulation, evolving from close to open generative processes.
-Work with data and image/video interactive structures in Pure-Data.
-Work with the concepts, methods and tools explored in the course, through the realization of a collective sound project to be exhibited/performed at the end of the course.

Course content:
The outline of the course will be the following:
 -Introduction to the field of sound.
- Describing sonic matter. Sound/audio parameters, concepts, language.
- Sound generation and edition: sound recording, synthesis methods and techniques.
- Introduction to Sound Art / Design / Research.
- Space and Sound: simulating, representing and evoking through sound.
- Body, Motion and Sound: Aural embodiment.
- Time and Sound. Variation and sonic discourse.
Exploring/acquiring real-time working processes and tools.
- Sound as a flow, sound in interaction,
- Learning from our physical environment: symbolic/iconic or corporeal (enactive) exchanges.
- Mediated interactions: a dialogue through technology.
- Introduction to microcontrollers, sensors and hardware extensions: Raspberry-Pi, Arduino, etc.
- Introduction to low-tech forms of sound production: piezoelectric components, etc.
- Other forms of interaction in sound.
-Formation in graphical programming environments for sound.

This course will focus on the open and free software domain: Pure-Data, IanniX, etc. (cross-OS platforms).

Producing together a sensorial interactive environment by using the different conceptual and technical tools provided. Each participant will be invited to develop its own tools to interact within a collective and open sonic (sensorial) environment.

Course Syllabus: KOY021

Language of instruction: English

Education level: Second cycle

Entry Requirements
Bachelor's degree from art, architecture, interior architecture, music / sound and design or equivalent professional experience. No particular previous knowledge in sound is required to take part in the course. All practitioners (artists, architects, designers, craft, etc.) interested in expanding or developing their knowledge in the field of sound are welcome to take part.

English 6 is required with an approved grade or equivalent.
Read more about the language requirements here.

The selection is based on an overall assessment of the applicant’s portfolio and letter of motivation.

Study period and study pace:
The course starts 30 August 2020 and ends 20 December 2020.
Study pace: 50%
Location: Konstfack


How to apply

1. Apply to
The application is open between 16 March and 15 April.

Apply to the course at ( for Swedish speaking applicants), and send qualifications to support the entry requirements.

2. Submit files to
Portfolio + letter of motivation as 1 PDF file, and/or optional work samples of sound production/moving images (maximum 2 files)

Accepted file formats: mp3, mp4 or mov.

Important dates

16 March 2020
Application opens at

15 April 2020
Application deadline (

7 May 2020
• Deadline to certify the entry requirements (

• Deadline to upload files for selection / portfolio (

• Payment of application fee or certification of fee exempt status (

9 July 2020
Notification of the 1st selection result (

24 July 2020
Deadline to reply to the offer(notification ofselection results (

30 July 2020
Notification of the 2nd selection results (


More Information

Florence Wild
Protected address
+46 8 450 41 42 

Course leader:
Ricardo Atienza

Department of Fine Art

Tuition fees and studying in Sweden
Students with citizenship in countries outside of the EU/EEA or Switzerland are in general required to pay tuition fees. Read more about application and tuition fees here.

For information on studying in Sweden please visit

Updated: 1 March 2018
Author: Antagningen